I graduated from the University of Wisconsin-Stevens Point with a bachelor’s degree in Mathematics with a minor in Computer Information Systems and later received technical certificates in PC Programming and Web Development from Fox Valley Technical College. However, in high school, I had already taught myself C++, (x86) Assembly Language, and how circuits process logic having created a physics class project out of homemade two pole solenoid (electromagnet) switches providing AND and AND NOT logic, LEDs and switches. Even before high school, I had found the command line, variants of BASIC programming language, other components of DOS and Windows. When I got my first computer, I enjoyed the manual command line process of installing Gentoo Linux in a dual-boot setup on it. After that, all of my computers have been Linux including the latest one I built myself and Raspberry Pis. Not that my preference for Linux excludes me from being my family’s IT for their Windows computers.
My major projects have been open source video game engine development and a project to operate the electric piano at church. My project for church makes playing a song on the electric piano a simple matter of pressing a key on a laptop. I configured a laptop with a minimal Linux installation running a program I wrote with its own MIDI processing. I became one of the core developers of OpenRA, an open source game engine re-implementing the Command & Conquer RTS franchise. My work on it includes core features such as the performance of looking up actors and their traits and a kind of functional language for controlling those traits for which, I wrote a JIT compiler. I enjoy such complex problems presented in a project like OpenRA. I like to follow the recent changes to C++ and have looked at other programming languages. My other interests include science and science fiction.
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